Great pixel art and tunes! But I feel that this game has more to offer, it was a short game (and there's nothing wrong with it) but I think that if I had more concrete objectives and milestones to beat, it would give me (the player) more to do, that would give me a goal to complete and I feel that it could be more engaging. Example: "collect nº amount of x fish" (next challenge)-> "collect nº amount of fish in x time" etc...
My opinion it's just that and feel free to discard it :P I'm just learning to make games and know little to nothing about design.
I like this game, I feel it's beautifully crafted and it's always a pleasure to play a game with great aesthetics and good mechanics. Thanks for making it! :D
The artstyle and music are great! It was a little confusing once the game started but I quickly figured it out, having moving the mouse be the only input simplified things greatly! It was really fun in a way I can't really describe, but I do know that moving the ship felt natural and instinctive to play. What took me a bit to realize was that the fish were being picked up by the hook at the end of the ship, and not the ship itself. Maybe there is a way to communicate that better to the player, because when I figured that out the game became more fun, trying to position the ship in a way so that the hook could swing and get more stuff became very engaging!
Great visuals. I like pixel art and the colors were bright and vibrant. It took me a second to figure out what was going on or what I was doing. Once I got into it, it was fun sailing around catching all the fishies.
I think I ran out of fishies to catch with quite a bit of time remaining so it would be great if there were more spawned. But it was a good time.
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Great pixel art and tunes! But I feel that this game has more to offer, it was a short game (and there's nothing wrong with it) but I think that if I had more concrete objectives and milestones to beat, it would give me (the player) more to do, that would give me a goal to complete and I feel that it could be more engaging. Example: "collect nº amount of x fish" (next challenge)-> "collect nº amount of fish in x time" etc...
My opinion it's just that and feel free to discard it :P I'm just learning to make games and know little to nothing about design.
I like this game, I feel it's beautifully crafted and it's always a pleasure to play a game with great aesthetics and good mechanics.
Thanks for making it! :D
The artstyle and music are great! It was a little confusing once the game started but I quickly figured it out, having moving the mouse be the only input simplified things greatly! It was really fun in a way I can't really describe, but I do know that moving the ship felt natural and instinctive to play. What took me a bit to realize was that the fish were being picked up by the hook at the end of the ship, and not the ship itself. Maybe there is a way to communicate that better to the player, because when I figured that out the game became more fun, trying to position the ship in a way so that the hook could swing and get more stuff became very engaging!
Great visuals. I like pixel art and the colors were bright and vibrant. It took me a second to figure out what was going on or what I was doing. Once I got into it, it was fun sailing around catching all the fishies.
I think I ran out of fishies to catch with quite a bit of time remaining so it would be great if there were more spawned. But it was a good time.
Great job!